Ruthless Returns

PRESS KIT

Ruthless Returns key art: five entrepreneurs in a boardroom overlooking Copenhagen

New Danish strategy game turns greenwashing, tax havens and lobbying into weapons

Build an empire. Or tear down the one next door.

1–6 PLAYERS UNDER 30 MIN SIMULTANEOUS TURNS FFA · 1V1 · 2V2 · 3V3 PLAYS ON PHONE & TABLET FREE · STEAM + BROWSER CROSSPLAY
Watch trailer Download press kit (ZIP, 19 MB) Screenshots Play free on Steam

Press contact: [email protected]

The game in short

Ruthless Returns is a free satirical strategy game about modern business. You play one of 14 entrepreneurs and build your company over three fiscal years through simultaneous drafting. You can bet on great products, investments and happy employees, or go after your rivals with lawsuits, media storms, poaching, lobbying and tax havens. The player with the most cash after the third fiscal year wins.

What the game is about

Greenwashing, tax havens and lobbying are not just jokes in the card text. They are things you can actually do in the game. Every example below is taken straight from the cards: the decent option on the left, the ruthless one on the right.

Fund the full parental leave
OR
Cut it and pocket the cash
Invest in the green transition
OR
Greenwash your way to a tax cut
Pay your taxes
OR
Move the money offshore
Build a workplace people stay in
OR
Bind them with a non-compete clause
Win customers with better products
OR
Start a media storm against the rival
Lawyer up and settle your disputes
OR
Plant evidence in a rival's accounts

Who it's for

For players who enjoy strategy games where what the other players are doing actually matters - especially if you like card drafting, building your own engine and occasionally interfering with someone else's. The corporate satire is part of the appeal too: lawsuits, shitstorms, consumer research and questionable business decisions are not just jokes, but part of how the game works.

Key features

Simultaneous drafting: everyone makes their decisions at the same time.

You are never waiting through five separate turns. A match takes under 30 minutes: first games run longest while you read the cards; experienced players are much faster.

High player interaction: what your rivals are doing matters, and paying attention can help you anticipate what is coming.

Multiple paths to victory: build a strong company, or spend your energy on your rivals instead. Sue them, plant evidence, poach their key employees or start media storms.

Corporate satire as mechanics: lawsuits, greenwashing, tax havens and other familiar business practices become strategic choices.

Every trick is a real card: 214 unique cards across the base game and 4 free expansions, all included.

1–6 players: solo, competitive multiplayer and team play.

Solo vs. AI, online multiplayer, shared screen, and team modes 2v2, 2v2v2 and 3v3. 14 playable entrepreneurs, each with their own perks, personality and fully voiced lines in English and Danish.

Free on Steam and browser, with full crossplay.

Steam and browser players share the same online lobbies. The browser version also plays on phone and tablet, with nothing to install. Everything currently in the game is included at no cost.

Two ways into a story

The game

A social drafting game where everyone picks cards at the same time, so nobody waits. Up to six players, solo or in teams, across Steam and any browser.

The satire

A Danish strategy game where greenwashing, lobbying, tax structures and workplace welfare become game mechanics, and where the cynical option is often as tempting as the decent one.

Trailer & video

Download the gameplay trailer (MP4, 1080p, 78 sec.)

Ad spots (2)

Short social ads where the game's entrepreneurs do the talking.

Martin issues a challenge · Download (MP4, 1080×1080, 36 sec.)
The inside track · Download (MP4, 1080×1080, 37 sec.)

Screenshots

Click any image for full resolution. All six are included in the press kit, in English and Danish. More available on request.

The table mid-game
The table, mid-draft
Start screen with entrepreneur selection
Choosing an entrepreneur
Show all screenshots (6)
The courtroom verdicts
The court rules on the year's lawsuits
Year-end settlement
Year-end settlement
The finale
The final reckoning
Cutscene
Painted cutscenes

Copy for press

All text below may be quoted or used as-is. The same texts are included in the press kit as plain text files.

One-liner

Ruthless Returns is a free satirical strategy game about modern business: build an empire, or tear down the one next door.

Short description

Ruthless Returns is a free satirical strategy game about modern business. You play one of 14 entrepreneurs and build your company over three fiscal years through simultaneous drafting. You can bet on great products, investments and happy employees, or go after your rivals with lawsuits, media storms, poaching, lobbying and tax havens. The player with the most cash after the third fiscal year wins.

Full description

Ruthless Returns is a satirical business strategy game built around simultaneous card drafting: everyone makes their decisions at the same time, so you are never waiting through five separate turns. Over three fiscal years, one to six players build companies, and the richest entrepreneur at the final reckoning wins.

There is no single strategy you have to follow. You can build a strong company with good products, smart investments and decent working conditions. But you can also spend your energy on your rivals: sue them, plant evidence, poach their key employees, start media storms, pull political strings or move the money offshore.

The satire is grounded in things you already know from real business life: patent lawsuits, the war for talent, lobbying, greenwashing, media management and aggressive tax planning. In the game they become concrete strategic choices. One card, for example, lets you choose between paying for proper parental leave, which strengthens your company in the long run, or taking the far more cynical route and pocketing the cash now. Which one is the right call depends on the situation.

The game is free on Steam and in the browser, where it also runs on phones and tablets. Steam and browser players share the same online lobbies, and the game supports solo play against AI, shared screen, and team modes (2v2, 2v2v2, 3v3). Ruthless Returns began as a physical board game, and a physical edition is in development.

About South Harbour Studios

South Harbour Studios is a small Copenhagen-based studio from Sluseholmen, created as the home of Ruthless Returns and future projects. The studio is run by Thomas Lay, who created the game together with his wife, Diana C. L. Ruthless Returns is its first release.

The story behind the game

Ruthless Returns began as a physical board game that Thomas Lay and his wife, Diana C. L., started designing in 2022. During the pandemic they played a lot of 7 Wonders with their family. They loved the drafting format, but after many games Thomas started missing more variety, more direct interaction and more ways to approach the game.

At the same time, Thomas had long felt there was a game missing about some of the absurdities you see in business: big companies with polished values and strong brands that end up in tax haven scandals seemingly without real consequences, sue each other through bought-up patents and proxy companies, and spend millions on lobbying to get special rules approved in their favour. And after watching The Boys, a series that also makes fun of how cynical the chase for profit can get, the idea stuck. Those two ideas became the foundation of Ruthless Returns.

The prototype worked, but it quickly turned out that getting a physical board game produced and into stores was a whole project of its own. Production, print files, components, freight, pricing and distribution pulled focus from the part that was actually fun: making the game. So the cards ended up in a box in the basement.

They stayed there for about four years.

In 2026, Thomas came across a LinkedIn post from someone who had built a small game with the help of AI. It made him dig out the old prototype again. The rulebook and the cards became the starting point for the digital version, and for the next months nearly all his spare time went into turning the board game into a real video game and getting it ready for release on Steam.

Ruthless Returns was released on Steam on 15 August 2026 and is still being actively developed. New improvements and adjustments land alongside the first players arriving and giving feedback.

The goal has never been to tell players what is right or wrong. The fun part is that the moral choices are also strategic choices. You can build a company with good working conditions, strong products and long-term investments. Or you can be a menace. The game has to be fun both ways.

Thomas is not a game developer by day; he works as a job consultant in Copenhagen. Ruthless Returns is his first video game and the first release from South Harbour Studios, named after Sluseholmen in Copenhagen's South Harbour, where Thomas and Diana live.

The original board game cards are still in the basement. If the digital edition finds its audience, the plan is to get them back on the table.

Based on a true story

The game's dirty tricks have real-world counterparts, and we have collected them on a reference page with sources: more than 30 entries pairing the game's cards with documented cases like the Silicon Valley companies' secret agreement not to headhunt each other's people, the sugar industry's paid Harvard research, Danish cartel and corruption cases, Dieselgate and the PR firm that anonymously pitched stories about its client's competitor to the press.

See the reference page: Based on a True Story →

AI transparency

We originally made Ruthless Returns as a physical board game in 2022, entirely without AI. The prototype worked, but taking the step from a finished game to actual production and publishing seemed like too much to take on back then.

The first cards used licensed images with a painted filter. It worked, but the look was largely decided by whatever images we could find.

When Claude Fable 5 came out in June 2026, I needed something concrete to try the model on. I dug out our old cards and rules and asked it to build a video game from them.

Pretty quickly I had an ugly prototype.

But it worked.

Since then I have spent hundreds of hours building on it: UX and UI, multiplayer, cards and mechanics, balance, illustrations, animations, voices and all the small details it took to make it feel like a real game.

AI has been used throughout that process. The code was developed together with Claude, the artwork was created with Midjourney and ChatGPT, and the character voices were made with ElevenLabs.

Balancing combines manual playtesting with more than 500,000 simulated games. The simulations make it possible to examine win rates, card strength, strategies and interactions across far more matches than I could realistically play by hand.

If players take to Ruthless Returns, I hope to one day come full circle and release it as the physical board game it started as.

The game's official AI disclosure is also on its Steam page.

Contact

Factsheet

TitleRuthless Returns (Danish title: Regnskabets Time)
Developer & publisherSouth Harbour Studios, Copenhagen (self-published)
Release date15 August 2026
PriceFree. All current content is included, no purchases.
PlatformsSteam (Windows) and browser (desktop, tablet, mobile), full crossplay
Players1 to 6. Solo vs. AI, online multiplayer, shared screen and teams.
LanguagesEnglish and Danish, both fully voiced

Downloads

Everything in one file: 6 high-resolution screenshots (English and Danish), key art, the full logo family with transparent backgrounds, press photos, factsheet, press copy and credits, plus a README with usage information.

Key art (4)
All logos (7)
Board game box (1)
Press photos (2)

Need something specific: other formats, individual character art or gameplay video? Write us and we will send it.

About the studio

South Harbour Studios is a small Copenhagen-based studio from Sluseholmen, created as the home of Ruthless Returns and future projects. The studio is run by Thomas Lay, who created the game together with his wife, Diana C. L. Ruthless Returns is its first release.

Credits

Game designThomas Lay & Diana C. L.
DevelopmentThomas Lay
Art direction & marketingThomas Lay
Card artwork & voicesAI generated (Midjourney, ChatGPT and ElevenLabs)
PublisherSouth Harbour Studios

The game's dirty tricks have documented real-world counterparts: see the card index Based on a True Story.

All material on this page may be used freely for editorial coverage of Ruthless Returns. Questions and requests: [email protected].